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	<title>Disasterpeace</title>
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	<link>http://www.disasterpeace.com</link>
	<description></description>
	<lastBuildDate>Wed, 10 Mar 2010 08:30:42 +0000</lastBuildDate>
	
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			<item>
		<title>Vault: Invention</title>
		<link>http://www.disasterpeace.com/vault/vault-invention/</link>
		<comments>http://www.disasterpeace.com/vault/vault-invention/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:30:42 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[Vault]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=319</guid>
		<description><![CDATA[This piece is was its name implies: an invention. Most of the traditional stuff I wrote for school I&#8217;ve never been too fond of but I think this one is somewhat charming. I&#8217;m probably more fond of the patch — a simple blend of a Rhodes Mark I sample and a Triangle wave oscillator. I [...]]]></description>
			<content:encoded><![CDATA[<p>This piece is was its name implies: an <a href="http://en.wikipedia.org/wiki/Invention_(musical_composition)">invention</a>. Most of the traditional stuff I wrote for school I&#8217;ve never been too fond of but I think this one is somewhat charming. I&#8217;m probably more fond of the patch — a simple blend of a <a href="http://en.wikipedia.org/wiki/Rhodes_piano">Rhodes</a> Mark I sample and a Triangle wave oscillator. I think I also took the liberty of changing some notes afterwards, some of which may break rules. The truth is it&#8217;s been a few years since I&#8217;ve studied <a href="http://en.wikipedia.org/wiki/Counterpoint">counterpoint</a> and while I remember most of the rules offhand it&#8217;s not exactly the easiest thing to identify some of them on the fly. But you have your typical structure, establishing an idea and playing with it in different ways. There&#8217;s a shift to traditional minor at 0:18, and another shift to the <a href="http://en.wikipedia.org/wiki/Dominant_chord">dominant</a> at 0:30 with a <a href="http://en.wikipedia.org/wiki/Pedal_point">pedal point</a>, before returning to the original key at the very end.</p>
<p><img src="http://www.disasterpeace.com/img/ipod.png" alt="" /> MP3: <a href="http://www.disasterpeace.com/music/vault/invention.mp3">Invention</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Vault: Marathon</title>
		<link>http://www.disasterpeace.com/vault/marathon-2/</link>
		<comments>http://www.disasterpeace.com/vault/marathon-2/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 07:18:01 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[Vault]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=316</guid>
		<description><![CDATA[Marathon is a track I wrote in 2007 but was never really sure it was finished. It sat on my hard drive for about a year and then I made a few cosmetic changes and gave it to Pterodactyl Squad for a compilation. The whole introduction and pad sound was heavily influenced by late 70s/ [...]]]></description>
			<content:encoded><![CDATA[<p>Marathon is a track I wrote in 2007 but was never really sure it was finished. It sat on my hard drive for about a year and then I made a few cosmetic changes and gave it to <a href="http://www.ptesquad.com/">Pterodactyl Squad</a> for a <a href="http://www.ptesquad.com/more/pte005.html">compilation</a>. The whole introduction and <a href="http://en.wikipedia.org/wiki/Pad_(music)#Synth_pad">pad</a> sound was heavily influenced by late 70s/ early 80s horror soundtracks such as &#8220;<a href="http://www.imdb.com/title/tt0078288/">Solamente Nero</a>&#8221; (1978), composed by <a href="http://en.wikipedia.org/wiki/Stelvio_Cipriani">Stelvio Cipriani</a> and performed by the Italian group <a href="http://en.wikipedia.org/wiki/Goblin_(band)">Goblin</a>. I wrote and produced the track in <a href="http://en.wikipedia.org/wiki/Reason_(software)">Reason</a>, which I&#8217;ve always found lends itself well to writing mechanical sounding music. Reason also has some nice effects that you can automate to do cool things, like the <a href="http://en.wikipedia.org/wiki/Bitcrusher">bitcrushed</a> swell-out around 03:30.</p>
<p>There&#8217;s also some glitchy drum elements, though those are less prominent. Around this time I was exploring <a href="http://en.wikipedia.org/wiki/Squarepusher">Squarepusher</a> a bit, so I could probably make a connection between the two. The melody was originally vibraphone, but I switched it out with a pulse lead which I think works out better in this case.</p>
<p><img src="http://www.disasterpeace.com/img/ipod.png" alt="" /> MP3: <a href="http://www.archive.org/download/PTE005/05Marathon.mp3">Marathon</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Vault: The Rentertainer</title>
		<link>http://www.disasterpeace.com/vault/the-rentertainer/</link>
		<comments>http://www.disasterpeace.com/vault/the-rentertainer/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 06:46:25 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[Vault]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=296</guid>
		<description><![CDATA[Fresh out of a short but intense Dream Theater phase (a band which I no longer have any particular interest in) in 2004, I set out to write my most challenging piece of music yet up until that point. What started out as a collection of unrelated ideas strewn about my hard drive turned into [...]]]></description>
			<content:encoded><![CDATA[<p>Fresh out of a short but intense <a href="http://en.wikipedia.org/wiki/Dream_Theater">Dream Theater</a> phase (a band which I no longer have any particular interest in) in 2004, I set out to write my most challenging piece of music yet up until that point. What started out as a collection of unrelated ideas strewn about my hard drive turned into a 12-headed monster that eventually reared its ugly head, complete with an allusion to the popular ragtime piece &#8220;<a href="http://en.wikipedia.org/wiki/The_Entertainer_(rag)">The Entertainer</a>&#8221; (scary!). I&#8217;m still fond of some of the ideas in this piece but I laid the track out haphazardly, and as a result it sounds like a showcase of riffs and has no noticeable direction — it picks up rather early in and never lets up, for the next seven minutes or so, going from riff to riff, all largely in the key of <a href="http://en.wikipedia.org/wiki/Drop_D">(Drop) D</a>.</p>
<p>I tried numerous times since I wrote it to find a proper place for it. It was a <a href="http://en.wikipedia.org/wiki/MIDI">MIDI</a> file, and then a &#8220;tracked&#8221; tune with Garageband instruments, and finally I tried to make it a chiptune. I also tried to fit it onto one of my many attempts at reproducing my first album (<em>The Chronicles of Jammage the Jam Mage,</em> which I still haven&#8217;t released yet and will talk about more later on). Three years or so ago I thought it would be cool to take this song that has so many ideas in it, and split it into a couple of tracks, an EP called &#8220;The Labyrinth of the Skulltaker&#8221;. As of now I have no idea what I&#8217;ll do with it. I may try to whittle it down into something more presentable. Though the thought of doing an EP of heavy, instrument based music is still very appealing to me.</p>
<p>In the meantime, here&#8217;s the song in question, in all of its questionable glory!</p>
<p><img src="http://www.disasterpeace.com/img/ipod.png" alt="" /> MP3: <a href="http://www.disasterpeace.com/music/vault/labyrinth_of_the_skulltaker.mp3">Labyrinth of the Skulltaker</a></p>
]]></content:encoded>
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		<item>
		<title>PASSCODE: The Curse of Ayosire</title>
		<link>http://www.disasterpeace.com/featured/passcode-the-curse-of-ayosire/</link>
		<comments>http://www.disasterpeace.com/featured/passcode-the-curse-of-ayosire/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 12:05:28 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[30s30d]]></category>
		<category><![CDATA[Atebite and the Warring Nations]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Level]]></category>
		<category><![CDATA[NEUTRALITE]]></category>
		<category><![CDATA[Rise of the Obsidian Interstellar]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=299</guid>
		<description><![CDATA[Toymakers Onell Design have put together a third interactive flash game entitled &#8220;The Curse of Ayosire&#8221; set in the wonderful world of their sci-fi action figures, featuring music I wrote for the 30 songs in 30 days challenge from last fall.
You can also check out the entire PASSCODE series here.
]]></description>
			<content:encoded><![CDATA[<div id="attachment_300" class="wp-caption aligncenter" style="width: 530px"><a title="PASSCODE" href="http://www.onelldesign.com/passcode/" target="_blank"><img class="size-full wp-image-300" title="The Curse of Ayosire" src="http://www.disasterpeace.com/wp-content/uploads/2010/03/curse_of_ayosire.png" alt="The Curse of Ayosire" width="520" height="378" /></a><p class="wp-caption-text">PASSCODE: The Curse of Ayosire</p></div>
<p>Toymakers <a href="http://www.onelldesign.com/">Onell Design</a> have put together a third interactive flash game entitled &#8220;<a title="The Curse of Ayosire" href="http://www.onelldesign.com/passcode/ayosire.html" target="_blank">The Curse of Ayosire</a>&#8221; set in the wonderful world of their sci-fi action figures, featuring music I wrote for the 30 songs in 30 days challenge from last fall.</p>
<p>You can also check out the entire PASSCODE series <a title="PASSCODE" href="http://www.onelldesign.com/passcode" target="_blank">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Vault: Fun With Marbles</title>
		<link>http://www.disasterpeace.com/vault/fun-with-marbles/</link>
		<comments>http://www.disasterpeace.com/vault/fun-with-marbles/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 07:39:22 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[Vault]]></category>
		<category><![CDATA[arrangement]]></category>
		<category><![CDATA[cover]]></category>
		<category><![CDATA[non-chiptune]]></category>
		<category><![CDATA[vgm]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=288</guid>
		<description><![CDATA[
In the fall of 2005, I was planning a full-length album of video game covers, tentatively titled &#8220;The Distance Between Start and Select&#8221;. Being as obsessed with &#8220;epic&#8221; as I was (and still am, haha), I wanted to dedicate songs to entire games, trying to incorporate all of the themes that I enjoyed. One such [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.disasterpeace.com/tumblr/marblemadness.png" alt="" /></p>
<p>In the fall of 2005, I was planning a full-length album of video game covers, tentatively titled &#8220;The Distance Between Start and Select&#8221;. Being as obsessed with &#8220;epic&#8221; as I was (and still am, haha), I wanted to dedicate songs to entire games, trying to incorporate all of the themes that I enjoyed. One such game that more or less got that treatment was &#8220;<a href="http://en.wikipedia.org/wiki/Marble_Madness">Marble Madness</a>&#8220;, a wonderfully tricky puzzle game where you had to roll a ball through obstacles on an isometric grid. It came out on a few systems but I had the Nintendo version growing up. Naturally there was a lot of nostalgic value in the music for me, and upon revisiting it later I was surprised at how heavy the music was. One part of the track I put together I gave a <a href="http://en.wikipedia.org/wiki/Tool_(band)">Tool</a> treatment, which I think sounded pretty cool.</p>
<p><img src="http://www.disasterpeace.com/tumblr/tabledit.png" alt="" /></p>
<p>This track started as three individual ones for the various levels of the game, respectively, in <a href="http://www.tabledit.com/">TablEdit</a>. TablEdit is Guitar Tablature Software that happens to be great for doing multitrack MIDI arrangements. It was my number one resource for writing out music and initial ideas for a very long time. I still use it from time to time as it&#8217;s an extremely fast way to write music, using the computer keyboard entirely to input your notes. Kudos if you can figure out which part of the song this is!</p>
<p>It might be important to note that back in 2005 my music was quite different from how it is now. It&#8217;s funny to listen to this now and point out all the silly things that I would never do now (listen to those super athletic tom fills in the beginning! haha) Still, I think it&#8217;s easy to see where the evolution came from. I&#8217;ll get more into my roots and the evolution in other posts. As well as the super underrated <a href="http://en.wikipedia.org/wiki/Garageband">Garageband</a>.</p>
<p>I think I&#8217;ll let the music say the rest. The track is called &#8220;Fun With Marbles&#8221; because I had a lot of fun writing and making it! And because it wrongfully leads people to believe it&#8217;s about that old schoolyard game.</p>
<p><img src="/img/ipod.png"/> MP3: <a href="http://www.disasterpeace.com/music/vault/fun_with_marbles.mp3">Fun With Marbles</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Vault: Can I Still Rock?</title>
		<link>http://www.disasterpeace.com/vault/can-i-still-rock/</link>
		<comments>http://www.disasterpeace.com/vault/can-i-still-rock/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:30:57 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[Vault]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[non-chiptune]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=278</guid>
		<description><![CDATA[In the month of February in 2006 in New York, I joined friends Tim and Dan (aka Disasterock) a handful of times for epic jam sessions into the late hours (until the neighbors would knock on the door and complain). I vividly remember lots of snow, Pizza, and it being frigid in Dan&#8217;s house, having to play [...]]]></description>
			<content:encoded><![CDATA[<p>In the month of February in 2006 in New York, I joined friends Tim and <a href="http://www.asianmandan.com">Dan</a> (aka Disasterock) a handful of times for epic jam sessions into the late hours (until the neighbors would knock on the door and complain). I vividly remember lots of snow, Pizza, and it being frigid in Dan&#8217;s house, having to play guitar for about an hour to get the cold out of my fingers. Nonetheless as a collective experience it&#8217;s one of the best I&#8217;ve had, not to mention musically.</p>
<p>This jam came out of a session a week earlier and we played it a couple of times afterwards incorporating new ideas and refining it. Still, it&#8217;s a jam. We originally called it &#8220;Can I Still Rock While I Get My B.A.&#8221;. This version is lovingly called, &#8220;Can I Still Rock and Hang with the Bachelor&#8217;s Associates&#8221;.</p>
<p>At this point I&#8217;d only been playing guitar a few years, and writing even fewer. Pretty much everything I&#8217;m playing is by ear and memory of positions.</p>
<p>Nonetheless, I think this is a cool little number that has some potential. Kind&#8217;ve has a <a title="Tortoise" href="http://en.wikipedia.org/wiki/Tortoise_(band)">Tortoise</a>/<a href="http://en.wikipedia.org/wiki/Slint">Slint</a>/Assorted <a href="http://en.wikipedia.org/wiki/Post-rock">Post-Rock</a> vibe to it.</p>
<p><img src="/img/ipod.png"/> MP3: <a href="http://www.disasterpeace.com/music/vault/can_i_still_rock.mp3">Can I Still Rock and Hang With the Bachelor&#8217;s Associates</a></p>
<p>Note: <strong>Vault</strong> is a new feature which you can also access directly at: <a href="http://Disasterpeace.Tumblr.com">Disasterpeace.Tumblr.com</a></p>
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		<title>Jump Error</title>
		<link>http://www.disasterpeace.com/projects/jump-error/</link>
		<comments>http://www.disasterpeace.com/projects/jump-error/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 01:49:16 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[album]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Rise of the Obsidian Interstellar]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=265</guid>
		<description><![CDATA[In preparation for my next release &#8220;Rise of the Obsidian Interstellar&#8221;, I&#8217;ve revamped one of my old tracks.
 MP3: Jump Error]]></description>
			<content:encoded><![CDATA[<p>In preparation for my next release &#8220;Rise of the Obsidian Interstellar&#8221;, I&#8217;ve revamped one of my old tracks.</p>
<p><img src="/img/ipod.png"/> MP3: <a href='http://www.disasterpeace.com/music/jump_error.mp3' >Jump Error</a</p>
<p>A few of you have asked for some insight into my creative process, so I'll share some of what went on while I was working on this. The original version that I released back in 2007 was made in Reason, as was this new version. I stripped out all the old synths and replaced them with new patches. All of the pulse-wavey goodness is brought to you by THOR, the wonderful hybrid/modular synth in Reason 4.</p>
<div id="attachment_269" class="wp-caption alignleft" style="width: 530px"><a href="http://www.disasterpeace.com/wp-content/uploads/2010/03/thor.png"><img src="http://www.disasterpeace.com/wp-content/uploads/2010/03/thor.png" alt="" title="THOR" width="520" height="134" class="size-full wp-image-269" /></a><p class="wp-caption-text">THOR Synth in Reason 4, totally awesome.</p></div>
<p>It can be a daunting task to take a song and redo it from the beginning. My initial idea for updating the sounds was to try and get some of the patches to sound almost guitar-like. In order to do this I used a pitch envelope on the main riff (and the power chords) that very quickly goes from a high pitch back to the normal, intended one. This produces something like a very quick &#8220;click&#8221; or transient sound which I think gives it a little more character.</p>
<div id="attachment_268" class="wp-caption alignleft" style="width: 530px"><a href="http://www.disasterpeace.com/wp-content/uploads/2010/03/strum.png"><img src="http://www.disasterpeace.com/wp-content/uploads/2010/03/strum.png" alt="" title="Strum" width="520" height="115" class="size-full wp-image-268" /></a><p class="wp-caption-text">Here the filter envelope is routed to control the pitch of the oscillator.</p></div>
<p>It was also greatly helpful to me to use audio markers to take notes about specific parts of the song as I was working on it. This way, all my ideas were jotted down and I could address them all one at a time.</p>
<div id="attachment_267" class="wp-caption alignleft" style="width: 530px"><a href="http://www.disasterpeace.com/wp-content/uploads/2010/03/markers.png"><img src="http://www.disasterpeace.com/wp-content/uploads/2010/03/markers.png" alt="" title="Markers" width="520" height="116" class="size-full wp-image-267" /></a><p class="wp-caption-text">Use markers to keep track of things you want to change!</p></div>
<p>Once I finished designing the piece and updating everything, including some more drastic changes (if you listen to both you&#8217;ll notice a couple of really big changes to the song), I rewired all the tracks into Logic to mix. In the past I&#8217;ve gone seriously overboard trying to mix chipmusic. I think I&#8217;ve learned from some of those mistakes and this time focused almost entirely on panning, volume, and dynamics.</p>
<p>One of the biggest challenges with this kind of music (especially chipmusic that utilizes a lot of voices like mine) is that so many of the sounds share the same frequency range. In order to address this I tried to be creative with panning; I approached each distinctive section of the song like it was its own miniature mix (which I think can be a pretty useful approach) and as a result made good use of automation. I also did some sidechain compression which helps the rhythm section fit like a glove with the drums, and can also be used as a really cool &#8220;suck&#8221; type effect, popularl with artists like Danger and Justice and the like.</p>
<p>Instead of using reverb, most of the tracks that I wanted to have a wet sound simply have a bit of delay on them. I also like to use delay as a rhythmic device, which you can hear at the very end.</p>
]]></content:encoded>
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		<title>HMHS Britannic</title>
		<link>http://www.disasterpeace.com/30s30d/hmhs-britannic/</link>
		<comments>http://www.disasterpeace.com/30s30d/hmhs-britannic/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 09:38:38 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[30s30d]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experimental]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=258</guid>
		<description><![CDATA[
With the exception of the notes, this track is almost entirely controlled by a single pass of pitchbend data. Each time you bounce the song, it sounds different. So I bounced it a couple times and mixed them together!
 MP3: HMHS Britannic
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.disasterpeace.com/wp-content/uploads/2009/11/Screen-shot-2009-11-21-at-4.35.06-AM.png" alt="Screen shot 2009-11-21 at 4.35.06 AM" title="Screen shot 2009-11-21 at 4.35.06 AM" width="520" class="aligncenter size-full wp-image-259" /></p>
<p>With the exception of the notes, this track is almost entirely controlled by a single pass of pitchbend data. Each time you bounce the song, it sounds different. So I bounced it a couple times and mixed them together!</p>
<p><img src="/img/ipod.png"/> MP3: <a href='http://www.disasterpeace.com/music/embernova/13.mp3' >HMHS Britannic</a></p>
]]></content:encoded>
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		<title>A Slew of Tracks</title>
		<link>http://www.disasterpeace.com/30s30d/a-slew-of-tracks/</link>
		<comments>http://www.disasterpeace.com/30s30d/a-slew-of-tracks/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 09:33:42 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[30s30d]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[non-chiptune]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=255</guid>
		<description><![CDATA[30 Songs in 30 Days has taken a back seat to other priorities, but here are a few little ditties that I&#8217;ve put together over the last couple of days.
 MP3: Backroads
This is a little fingerpicked acoustic guitar number I was messing around with; would go lovely with some vocals one day.
 MP3: This Call [...]]]></description>
			<content:encoded><![CDATA[<p>30 Songs in 30 Days has taken a back seat to other priorities, but here are a few little ditties that I&#8217;ve put together over the last couple of days.</p>
<p><img src="/img/ipod.png"/> MP3: <a href='http://www.disasterpeace.com/music/embernova/10.mp3' >Backroads</a><br />
This is a little fingerpicked acoustic guitar number I was messing around with; would go lovely with some vocals one day.</p>
<p><img src="/img/ipod.png"/> MP3: <a href='http://www.disasterpeace.com/music/embernova/11.mp3' >This Call is Important to You</a><br />
This is an experiment in creating a new series of sonic limitations. There will be more of this in the future. I created a new drum kit for this track, and I ran the final product through my cassette player to give it an older, warmer sound.</p>
<p><img src="/img/ipod.png"/> MP3: <a href='http://www.disasterpeace.com/music/embernova/12.mp3' >Saints Hospital</a><br />
This is a similar experiment as the previous, except focusing more on FM instrumentation. I whipped up a couple new FM patches for this.</p>
<p>Another one coming shortly!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.disasterpeace.com/30s30d/a-slew-of-tracks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Battle of Varna</title>
		<link>http://www.disasterpeace.com/30s30d/the-battle-of-varna/</link>
		<comments>http://www.disasterpeace.com/30s30d/the-battle-of-varna/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 09:39:54 +0000</pubDate>
		<dc:creator>Disasterpeace</dc:creator>
				<category><![CDATA[30s30d]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[non-chiptune]]></category>

		<guid isPermaLink="false">http://www.disasterpeace.com/?p=252</guid>
		<description><![CDATA[
This is a bit of a follow-up to the idea from the third piece for 30s30d, &#8220;The Battle of Vyazma&#8221; &#8230; more focus on ostinati-like guitar riffs and athletic drumming.. I could potentially see this idea melding with the prior one or acting on its own as a followup/sister piece.
 MP3: The Battle of Varna
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.disasterpeace.com/wp-content/uploads/2009/11/800px-Battle_of_Varna_1444.PNG" alt="800px-Battle_of_Varna_1444" title="800px-Battle_of_Varna_1444" width="520" class="aligncenter size-full wp-image-253" /></p>
<p>This is a bit of a follow-up to the idea from the third piece for 30s30d, &#8220;The Battle of Vyazma&#8221; &#8230; more focus on ostinati-like guitar riffs and athletic drumming.. I could potentially see this idea melding with the prior one or acting on its own as a followup/sister piece.</p>
<p><img src="/img/ipod.png"/> MP3: <a href='http://www.disasterpeace.com/music/embernova/09.mp3' >The Battle of Varna</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.disasterpeace.com/30s30d/the-battle-of-varna/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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