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	<title>Comments for Disasterpeace</title>
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	<link>http://www.disasterpeace.com</link>
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	<lastBuildDate>Thu, 04 Mar 2010 22:15:00 -0800</lastBuildDate>
	
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		<title>Comment on Vault: Fun With Marbles by Disasterpeace</title>
		<link>http://www.disasterpeace.com/vault/fun-with-marbles/comment-page-1/#comment-179</link>
		<dc:creator>Disasterpeace</dc:creator>
		<pubDate>Thu, 04 Mar 2010 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=288#comment-179</guid>
		<description>Haha thanks! Only if I get around to bringing it up to speed. There are a number of things about it that I would want to change. Most especially the mix, and the intrumentation at certain parts.</description>
		<content:encoded><![CDATA[<p>Haha thanks! Only if I get around to bringing it up to speed. There are a number of things about it that I would want to change. Most especially the mix, and the intrumentation at certain parts.</p>
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		<title>Comment on Vault: Fun With Marbles by Ben</title>
		<link>http://www.disasterpeace.com/vault/fun-with-marbles/comment-page-1/#comment-178</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 04 Mar 2010 20:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=288#comment-178</guid>
		<description>Are you going to submit this to OCremix? More people need to hear this :)</description>
		<content:encoded><![CDATA[<p>Are you going to submit this to OCremix? More people need to hear this <img src='http://www.disasterpeace.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Jump Error by Pause &#187; Blog Archive &#187; Jump Error by Disasterpeace</title>
		<link>http://www.disasterpeace.com/projects/jump-error/comment-page-1/#comment-175</link>
		<dc:creator>Pause &#187; Blog Archive &#187; Jump Error by Disasterpeace</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=265#comment-175</guid>
		<description>[...] a slightly longer and far more interesting explaination, check out Disasterpeace&#8217;s website where he has documented the writing process for the new version of Jump [...]</description>
		<content:encoded><![CDATA[<p>[...] a slightly longer and far more interesting explaination, check out Disasterpeace&#8217;s website where he has documented the writing process for the new version of Jump [...]</p>
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		<title>Comment on Jump Error by Disasterpeace</title>
		<link>http://www.disasterpeace.com/projects/jump-error/comment-page-1/#comment-174</link>
		<dc:creator>Disasterpeace</dc:creator>
		<pubDate>Wed, 03 Mar 2010 21:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=265#comment-174</guid>
		<description>To each his own! Thanks for commenting. I&#039;m curious if there are any particulars about the original track that you enjoy that this one lacks?</description>
		<content:encoded><![CDATA[<p>To each his own! Thanks for commenting. I&#8217;m curious if there are any particulars about the original track that you enjoy that this one lacks?</p>
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		<title>Comment on Jump Error by Ionustron</title>
		<link>http://www.disasterpeace.com/projects/jump-error/comment-page-1/#comment-173</link>
		<dc:creator>Ionustron</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=265#comment-173</guid>
		<description>I think I like the original better to be honest... That new middle part and key change was nice though!</description>
		<content:encoded><![CDATA[<p>I think I like the original better to be honest&#8230; That new middle part and key change was nice though!</p>
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		<title>Comment on Jump Error by Rich</title>
		<link>http://www.disasterpeace.com/projects/jump-error/comment-page-1/#comment-172</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Wed, 03 Mar 2010 08:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=265#comment-172</guid>
		<description>Thanks Guys!

N, the sidechain compression on the bass and chords (and also that C64 sounding fast line) is an instantaneous attack, and a very quick release as well I believe.

I&#039;ve been using Redrum when doing chip stuff in Reason, but I very well may switch over to the NN-XT so that I can do exclusive pairing on the &quot;hi-hat&quot; and stuff like that. I&#039;m also considering introducing more cymbal sounds into this kit. I&#039;ve made other kits but I like the character of this one and I&#039;ll probably use it for the rest of this collection of songs, give or take.</description>
		<content:encoded><![CDATA[<p>Thanks Guys!</p>
<p>N, the sidechain compression on the bass and chords (and also that C64 sounding fast line) is an instantaneous attack, and a very quick release as well I believe.</p>
<p>I&#8217;ve been using Redrum when doing chip stuff in Reason, but I very well may switch over to the NN-XT so that I can do exclusive pairing on the &#8220;hi-hat&#8221; and stuff like that. I&#8217;m also considering introducing more cymbal sounds into this kit. I&#8217;ve made other kits but I like the character of this one and I&#8217;ll probably use it for the rest of this collection of songs, give or take.</p>
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		<title>Comment on Jump Error by N</title>
		<link>http://www.disasterpeace.com/projects/jump-error/comment-page-1/#comment-171</link>
		<dc:creator>N</dc:creator>
		<pubDate>Wed, 03 Mar 2010 05:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=265#comment-171</guid>
		<description>Serious improvements on an already impressive tune.  Heard this on the gamewave podcast few years back in its original incarnation.  THOR is the greatest.  And agreed on all counts with respect to delay...it&#039;s so easy for me to get carried away with it if I&#039;m not careful.  Just adds a special something to certain waveforms.

Just curious, but if you&#039;re using sidechain comp to make the drums cut through a little more, (and if you don&#039;t mind me asking), are you using an almost (or completely) instantaneous attack and release on it?  I would imagine, though my ears are uber tired and susceptible to deception this evening, it would aid the drums in cutting through while keeping the relative 8-bit &quot;rough edge&quot; if that makes sense.

Another thing I got into the habit of doing (given that my attention span has trouble staying in one particular time signature for too long) was sequencing the drums using the advanced sampler as opposed to Redrum...without prying, I&#039;d be interested to know whether or not you did this....and I&#039;d be muchos impressed if you kept it all in Redrum...</description>
		<content:encoded><![CDATA[<p>Serious improvements on an already impressive tune.  Heard this on the gamewave podcast few years back in its original incarnation.  THOR is the greatest.  And agreed on all counts with respect to delay&#8230;it&#8217;s so easy for me to get carried away with it if I&#8217;m not careful.  Just adds a special something to certain waveforms.</p>
<p>Just curious, but if you&#8217;re using sidechain comp to make the drums cut through a little more, (and if you don&#8217;t mind me asking), are you using an almost (or completely) instantaneous attack and release on it?  I would imagine, though my ears are uber tired and susceptible to deception this evening, it would aid the drums in cutting through while keeping the relative 8-bit &#8220;rough edge&#8221; if that makes sense.</p>
<p>Another thing I got into the habit of doing (given that my attention span has trouble staying in one particular time signature for too long) was sequencing the drums using the advanced sampler as opposed to Redrum&#8230;without prying, I&#8217;d be interested to know whether or not you did this&#8230;.and I&#8217;d be muchos impressed if you kept it all in Redrum&#8230;</p>
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		<title>Comment on Jump Error by Kristoffer Truitt</title>
		<link>http://www.disasterpeace.com/projects/jump-error/comment-page-1/#comment-170</link>
		<dc:creator>Kristoffer Truitt</dc:creator>
		<pubDate>Wed, 03 Mar 2010 04:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=265#comment-170</guid>
		<description>The track is sick.  Cool to see the process, even from the listener side of things.  Keep it up!</description>
		<content:encoded><![CDATA[<p>The track is sick.  Cool to see the process, even from the listener side of things.  Keep it up!</p>
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		<title>Comment on The Battle of Vyazma by R.</title>
		<link>http://www.disasterpeace.com/30s30d/the-battle-of-vyazma/comment-page-1/#comment-167</link>
		<dc:creator>R.</dc:creator>
		<pubDate>Wed, 23 Dec 2009 23:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=225#comment-167</guid>
		<description>Late to the party, but out of the 30d30s, this is one of my faves.  Would love to hear this expanded...</description>
		<content:encoded><![CDATA[<p>Late to the party, but out of the 30d30s, this is one of my faves.  Would love to hear this expanded&#8230;</p>
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		<title>Comment on The Battle of Varna by Nebyoolae</title>
		<link>http://www.disasterpeace.com/30s30d/the-battle-of-varna/comment-page-1/#comment-105</link>
		<dc:creator>Nebyoolae</dc:creator>
		<pubDate>Thu, 12 Nov 2009 20:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.disasterpeace.com/?p=252#comment-105</guid>
		<description>I&#039;m in complete agreement with Jockolantern. Both of the &quot;Battle&quot;-themed songs you&#039;ve come up with so far have been really solid stuff. Pairing the theme from the former with the theme and hi-fi drums/guitars of the latter sounds like a match made in heaven.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in complete agreement with Jockolantern. Both of the &#8220;Battle&#8221;-themed songs you&#8217;ve come up with so far have been really solid stuff. Pairing the theme from the former with the theme and hi-fi drums/guitars of the latter sounds like a match made in heaven.</p>
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